Basically, the only sound response to the gambit is 3. exf4 is forced, as otherwise white can trade their bishop for the knight on c6 and win the pawn for free. d5, black can decline the gambit some other ways: This, as well as the unorthodox declined lines below, are in ECO code C25, along with other uncommon variations of the Vienna Game.Īside from the aforementioned 3. Generally it is recommended not to accept this gambit. White then has Qe2, pinning the pawn to the king, and allowing them to recapture both of black's offending pawns in the next few turns, while still maintaining a strong developmental lead. e5 is to simply retreat the knight immediately. Arguably the best move for black after 4. Although Qd8 temporarily saves the queen, the damage done to black's structure places white at a major advantage. Black must be especially careful not to blunder the natural looking move 6. Nf3, and best now for black is Qe6, freeing up the light-squared bishop. Qe2, and now the knight must retreat back to g8. Black may then play Qe7, pinning the pawn, but this can lead to a trap: white protects with 5. Gambit and French Defence and play open games instead While he may not win as many games at first, he will in the long run be amply compensated by acquiring a thorough knowledge of the game.' - Richard Réti, Masters of the Chessboard - 6 - Playing White with 1. If black accepts the gambit, white should respond with e5, taking centre space. White has some attacking chances, but black's sturdy position will hold strong with the correct moves. This is considered one of three main lines of the Falkbeer Variation, and black's best response. The most common master-level response to the gambit is 3. Since then, though, two other lines have exceeded it in popularity, both also from the Falkbeer Variation. Puzzles Puzzle Dashboard Puzzle Streak Puzzle Storm Puzzle Racer. Rather than trying to win with an extra pawn, White wishes to take over the attack, and generally has the majority of the fun as well as being better theoretically.This was originally the main line of the Vienna Game, taking the form of a delayed King's Gambit. Create a game Arena tournaments Swiss tournaments Simultaneous exhibitions. Instead, while 4.Nc4 may not objectively be superior to 4.d4, it is more psychologically challenging for Black, since following 4.fxe4 5.Nc3, White generally intends d2-d3, challenging Black's e4-pawn. Black has to find 6.Qd8 in order to get a playable game, although I still prefer White, and in addition 6.Nc3 is problematic for Black. I used to favour the response 4.d4 d6 5.Nc4 fxe4 6.Be2!? for White, which was originally played in a fine attacking game by David Bronstein. White should be winning this with accurate play, although in practice White sometimes errs and allows Black to get dangerous compensation for the sacrificed exchange.ģ.Nf6 is another alternative, which works out OK after 4.exf5, but Black has problems after 4.Bc4! attacking the f7-pawn. 4.g6 5.Nxg6 Nf6 6.Qh4 hxg6 7.Qxh8 Qe7 tends to follow, whereupon White has tactical tricks after 8.Nc3 (threatening Nc3-d5) and if 8.Nb4 9.d3! (Stefan Bucker). John Nunn has supported 4.d4, but I agree with Stefan Bucker and Tony Kosten (who wrote books on the Latvian Gambit in 19) that 4.Qh5+ is best. Black can try 3.Nc6?!, the Fraser Variation, which has similarities with the Svedenborg Variation, but is far less sound.
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